Guns, Gore and Cannoli 2 Review

Guns, Gore and Cannoli 2’s immersive environments and delightful 40s’ soundtrack beautifully intertwines with its epic boss fights and its creative mechanics to whack Nazis, zombies, and those spiteful rocket tanks.

Guns, Gore and Cannoli 2 is a run and gun platforming experience that combines humor with intense gameplay. This installment takes place 15 years after the Thugtown Massacre. It opens with Vinnie Cannoli tied up to a chair and some italian mobsters explaining the events of the first game—which is a nice touch for new fans. After breaking free, Cannoli discovers that the mysterious Dark Don sent men to capture him and the orders came from none other than Thugtown.

“It’s Gonna Be Bloody With a Chance of Body Parts”

There isn’t a moment where you aren’t captivated, as Guns, Gore and Cannoli 2 cooks up fair and creative mechanics to keep you constantly engaged.

A mechanic that the player will immediately notice, and appreciate, is the opportunity to dodge bullets. They’re well choreographed, and abilities—like the double jump and roll—assist with your escape from death. Dying is only a byproduct of your capability, rather than the developer’s negligence.

Battling hordes of zombies and wise-guy mobsters doesn’t feel like just another bullet-hell. By preference, players can blast through, running and gunning, with a vast selection of weapons in a moment’s notice. However, each stage is custom-built with cover, choke points, sniping positions, and environmental disaster, granting you the opportunity to turn each kill into a creative masterpiece while enveloping you in its world.

The plethora of enemy types succeed in challenging and entertaining the player, ensuring that Guns, Gore and Cannoli 2 isn’t another washed up zombie experience. For example: the rocket tanks. Imagine tanks from Left 4 Dead, now imagine homing missile launchers strapped to their back. They’re by far one of the toughest enemies this game has to offer. They’re not as bad from a distance, but when the game throws two at you in a closed space, it’s ridiculously intense, as you’re forced to deflect each missile.

The environments keep the player on edge too. There are certain sections where Cannoli has to use TNT to get rid of a barrier in his way, but as the player is waiting for it to explode, there are hordes of enemies coming out of every corner. While the concept is simple, it never bores the player. Rather, it’s demanding and refreshing, as it shifts the playstyle from running and gunning to standing your ground. There’s even several Indiana Jones escape scenarios where you're running away from balls of death.

Furthermore, each boss is incredibly thrilling and is designed to be formidable, requiring the player to master their move-sets to defeat them. The first battle was against a full blown Nazi submarine equipped with a heavy machine gun, missiles, and a flamethrower—not to mention their own separate health bars. You have to take advantage of different cover points depending on which one is attacking. It was surprisingly intense for the first boss, since I died several times trying to destroy even one of the weapons.

Comparatively, the last boss had two sections split into two to three stages each. While the game was kind enough to grant a checkpoint in the middle, it didn’t change the difficulty of dodging all the missiles, lasers, bullets, saws, fire, and insults to the prized cannoli dessert. It was not a disappointment to say the least. Each conflict offers diversity in the various ways you can die.

Whether it’s an obstacle, like dealing with the rocket tanks, or throwing in different scenarios, such as TNT areas, there’s always a new element to each stage that never fails to entertain the player.

“If God Made a Dessert, It Would Be Cannoli”

Crazy Monkey Studios understands how to throw the player into an immersive environment, even if the genre’s roots are simple on the surface.

The quirky details, such as the ragdoll death animations and checkpoints labeled by New York street lights, provides a fulfilling experience. One-liner Cannoli is quite a delight to listen to as well, as his jokes never overstay their welcome. It was also nice to see Rusty's Pawn Shop in Thugtown—a neat call back to the first game.

Guns, Gore and Cannoli 2 takes you on a tour of beauty and madness battling mobsters in a dimly lit movie theater and storming the beaches of normandy in World War II. The enchanting 40s’ soundtrack and charmingly polished environments synchronizes and weaves itself into the chaotic gameplay wonderfully.

“Some Turds Are Too Big to Flush”

Guns, Gore and Cannoli 2 is so amazingly developed that it’s hard to find something wrong with it, but there’s always room for improvement.

For example, the aiming feels sluggish with the controller. As a result, I switched to using a keyboard and mouse because it’s more responsive and accurate.

Even though there are an insane amount of weapons to choose from, it’s quite odd that you aren’t able to pick up any rifles from the soldiers, since they are seen so often. There are three different types of machine guns, so why not add another rifle to play with.

Also, sometimes Cannoli’s accent transitions to Russian or British, which is kind of funny but off-putting at the same time.

One aspect that was somewhat troubling, as it's a staple of the genre, is the lack of secrets. There are many times where I found my character where he shouldn't be, as in I couldn’t see my character going through an area. These are usually places where enemies spawn, but it could have easily been used for secrets. It could be something simple like ammo, not necessarily collectables.

The overall story is a thoroughly enjoyable satire. However, when the Dark Don is revealed and explains their motives, it doesn’t follow the original purpose of their plans. There was more potential to be had, and I wish they went a different route with the Dark Don.

“I’m Making America Great Again”

It’s hard to see Guns, Gore and Cannoli 2 as anything but a game that deserves praise. The comedy makes me wheeze and the small caring details fill me with joy. Vinnie Cannoli isn’t alone either, with up to four players the dynamic of combat is ever changing.

Crazy Monkey Studios masterfully crafts an experience that utilizes each tool in the player’s disposal and amplifies that by creating an environment that reacts to every action. Guns, Gore and Cannoli 2 is the pure incarnation of fun.


Good Bad
Immersive Environment Sluggish Aiming for Controller
Creative Mechanics No Secrets
Multiplayer Poor Villian
Epic Soundtrack
Polished Visuals
Wheeze Inducing Comedy

- 8.5/10 -